Securely storing machine data on a non-volatile memory device

ABSTRACT

An electronic gaming machine (EGM) includes a cabinet, a wireless transmitter, a memory device storing a unique device identifier (ID) of the EGM, and a game controller. The game controller is configured to execute a first node of a blockchain network on the EGM and store a first copy of the blockchain on a first memory partition, execute a second node of the blockchain network on the EGM and store a second copy of the blockchain on a second memory partition, generate a metering event associated with game play, submit a first blockchain transaction to the blockchain network, causing the first blockchain transaction to be added to a new block on the blockchain, and locally determine consensus for the new block on the blockchain between the first node and the second node of the EGM.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of and claims priority to U.S. patentapplication Ser. No. 17/671,388, filed Feb. 14, 2022, which is acontinuation of U.S. patent application Ser. No. 16/864,800, now U.S.Pat. No. 11,263,866, filed May 1, 2020, which claims the benefitpriority of U.S. Provisional Patent Application No. 62/855,630, filedMay 31, 2019, all of which are hereby incorporated by reference in theirentireties.

TECHNICAL FIELD

The field of disclosure relates generally to data storage, and moreparticularly to storing data on a nonvolatile memory device of anelectronic gaming machine.

BACKGROUND

Many known computing devices require a variety of data at startup (e.g.,to initiate and complete a boot sequence and/or to perform a variety ofother startup and initialization operations). In addition, at least someknown computing devices may not permanently or persistently store suchinitializing and startup data. For example, many conventional electronicgaming machines (or EGMs) may require a variety of data to initializethe EGM but may not store such data. Additionally, many known EGMsinclude a metal plate (sometimes called a “license plate”) stamped withcertain EGM-specific information, such as an EGM serial number, an EGMmanufacturer, and the like.

Electronic gaming machines (EGMs), or gaming devices, provide a varietyof wagering games such as, for example, and without limitation, slotgames, video poker games, video blackjack games, roulette games, videobingo games, keno games, and other types of games that are frequentlyoffered at casinos and other locations. Play on EGMs typically involvesa player establishing a credit balance. When the player is done, he/shecashes out the credit balance (typically by pressing a cash out buttonto receive a ticket from the ticket printer). The ticket may be“cashed-in” for money or inserted into another machine to establish acredit balance for play by inserting or otherwise submitting money andplacing a monetary wager (deducted from the credit balance) on one ormore outcomes of an instance, or play, of a primary game, sometimesreferred to as a base game. In many games, a player may qualify forsecondary games or bonus rounds by attaining a certain winningcombination or other triggering event in the base game. Secondary gamesprovide an opportunity to win additional game instances, credits,awards, jackpots, progressives, etc. Awards from any winning outcomesare typically added back to the credit balance and can be provided tothe player upon completion of a gaming session or when the player wantsto “cash out.”

Slot games are often displayed to the player in the form of varioussymbols arranged in a row-by-column grid, or “matrix.” Specific matchingcombinations of symbols along predetermined paths, or paylines, drawnthrough the matrix indicate the outcome of the game. The displaytypically highlights winning combinations and outcomes for readyidentification by the player. Matching combinations and theircorresponding awards are usually shown in a “pay-table” that isavailable to the player for reference. Often, the player may varyhis/her wager to included differing numbers of paylines and/or theamount bet on each line. By varying the wager, the player may sometimesalter the frequency or number of winning combinations, the frequency ornumber of secondary games, and/or the amount awarded.

Typical games use a random number generator (RNG) to randomly determinethe outcome of each game. The game is designed to return a certainpercentage of the amount wagered back to the player, referred to asreturn to player (RTP), over the course of many plays or instances ofthe game. The RTP and randomness of the RNG are fundamental to ensuringthe fairness of the games and are therefore highly regulated. The RNGmay be used to randomly determine the outcome of a game and symbols maythen be selected that correspond to that outcome. Alternatively, the RNGmay be used to randomly select the symbols whose resulting combinationsdetermine the outcome. Notably, some games may include an element ofskill on the part of the player and are therefore not entirely random.

As described above, in at least some known electronic gaming machines,the EGM includes a “license plate,” also known as a “serial numberplate,” stamped with certain EGM-specific information, such as an EGMserial number, an EGM manufacturer, and other identifying information.The license plate is usually attached to an exterior surface of the EGM(e.g., an exterior cabinet surface), where it is visible, on closeinspection, to a casino operator or technician. However, in a dimly litcasino environment, the license plate may be difficult to observevisually. This problem is frequently exacerbated by placement of EGMlicense plates on hard-to-reach portions of an EGM, such as rearsurfaces positioned against a wall or on the side of the EGM which maybe hard to see when two EGMs are placed next to each other.

In addition to the problems associated with conventional physicallicense plates, EGM configurations are traditionally monitored andlogged using a handwritten log book or ledger stored within a cabinet ofthe EGM and manually updated each time the EGM is accessed orreconfigured in the field. Like a physical license plate, these loggingprocedures place log books, in many cases, in difficult to reach,locked, locations, and may also be difficult to read and update within adimly lit casino environment. Further, use of the handwritten log bookmay be prone to human error, such as the service technician incorrectlyentering information (e.g., date, time, error condition, and so forth),illegibly writing entries, or participating in fraud.

BRIEF SUMMARY

In one aspect, an electronic gaming machine (EGM) is provided. The EGMincludes a cabinet. The EGM also includes a wireless transmitter. TheEGM further includes at least one memory device housed within thecabinet. The at least one memory device stores EGM data associated withthe EGM. The EGM data includes at least a unique device identifier (ID)of the EGM. The EGM also includes a game controller communicativelycoupled to the at least one memory device and the transmitter. The gamecontroller is housed within the cabinet. The game controller isconfigured to execute instructions stored on the at least one memorydevice, which when executed, cause the game controller to at leastgenerate, at the EGM, a metering event associated with game play of anelectronic game on the EGM. The metering event includes a transactiontype and a transaction value. The instructions also cause the gamecontroller to create a first blockchain transaction including at leastthe transaction type, the transaction value, and a timestamp. Theinstructions further cause the game controller to transmit the firstblockchain transaction for storage in a blockchain.

In another aspect, a blockchain system is provided. The blockchainsystem includes an EGM, a system support server, and a reader device.The EGM includes a wireless beacon configured to broadcast a uniquedevice identifier (ID) of the EGM. The reader device is configured toread the unique device ID of the EGM from the wireless beacon andtransmit a scan event message to the system support server, includingevent data associated with the scan event. The system support servertransmits the scan event message to the EGM and, upon receiving the scanevent message from the system support server, the EGM creates ablockchain transaction for the scan event and transmits that blockchaintransaction and associated scan event information to the blockchain,thereby memorializing the scan event in the blockchain.

BRIEF DESCRIPTION OF THE DRAWINGS

An example embodiment of the subject matter disclosed will now bedescribed with reference to the accompanying drawings.

FIG. 1 is an exemplary diagram showing several EGMs networked withvarious gaming related servers;

FIG. 2 is a block diagram showing various functional elements of anexemplary EGM as shown in FIG. 1 ;

FIG. 3 is a block diagram of a system for permanently storing EGM datawithin a cabinet of an EGM;

FIG. 4 is a block diagram of the system shown in FIG. 3 communicatingthe permanently stored EGM data to an external reader device; and

FIG. 5 is a block diagram illustrating a plurality of memory partitionswithin an EGM for permanently or persistently storing EGM data andgenerating a validated consensus of EGM data based upon a plurality ofcopies of the stored EGM data.

FIG. 6 is a flowchart of an example computer-implemented method forrecording various gaming machine event data for electronic gamingdevices in a blockchain.

DETAILED DESCRIPTION

Example implementations described herein include a secure digitalstorage mechanism for EGM data, which may facilitate wirelesstransmission of EGM data from secure digital media enclosed within acabinet of an EGM to a reader device disposed outside the cabinet andarranged to communicate with and receive the EGM data from a processorand transmitter also secured within the cabinet. The EGM data may, moreparticularly, be permanently or persistently stored in any of a varietyof solid-state memories, hard disks, and/or redundant arrays, such thatthe EGM data is not easily deleted from the EGM, and such that the EGMdata can be wirelessly and electronically obtained from an EGM withoutthe necessity of manually reading data printed on a physical licenseplate of the EGM or within a log book of the EGM (such as a log bookstored within a cabinet of the EGM and handwritten on when the EGM isaccessed). Such actions may be imposed by internal controls,jurisdictional regulations, or the like.

In some embodiments, a metering blockchain system is provided. The EGMsparticipate in a peer-to-peer (P2P) network that uses decentralizedledger technology (e.g., blockchain) to provide aspects ofdecentralization, immutability, security, and transparency for dataadded to the blockchain. The EGM may transmit EGM data as transactionsinto the blockchain, thereby memorializing the data. The EGM data may bestored in the blockchain to capture snapshots of the EGM data in time,and processed on one or more participating backend or network devices(e.g., server systems) to perform a variety of EGM tracking and analysisactivities. In some embodiments, the metering blockchain system iscomprised of trusted nodes in a permissioned blockchain network. Themetering blockchain provides no tokenization or rewards for mining, asthere is no need to incentivize participation for the work contributedby the nodes. Further, the processing and energy consumption demands tonodes on the blockchain can be reduced by replacing the proof of work(“PoW”) processing with other consensus mechanisms that dictate whichnode will add the next block to the blockchain, such as proof of stake(“PoS”), tangle, swirlds, delegated proof of stake, proof of selection,one or more delegated block generators, or the like.

FIG. 1 illustrates several different models of EGMs which may benetworked to various gaming related servers. Shown is a system 100 in agaming environment including one or more server computers 102 (e.g.,slot servers of a casino) that are in communication, via acommunications network, with one or more gaming devices 104A-104X (EGMs,slots, video poker, bingo machines, etc.) that can implement one or moreaspects of the present disclosure. The gaming devices 104A-104X mayalternatively be portable and/or remote gaming devices such as, but notlimited to, a smart phone, a tablet, a laptop, or a game console,although such devices may require specialized software and/or hardwareto comply with regulatory requirements regarding devices used forwagering or games of chance in which monetary awards are provided.

Communication between the gaming devices 104A-104X and the servercomputers 102, and among the gaming devices 104A-104X, may be direct orindirect, such as over the Internet through a website maintained by acomputer on a remote server or over an online data network includingcommercial online service providers, Internet service providers, privatenetworks, and the like. In other embodiments, the gaming devices104A-104X may communicate with one another and/or the server computers102 over RF, cable TV, satellite links and the like.

In some embodiments, server computers 102 may not be necessary and/orpreferred. For example, in one or more embodiments, a stand-alone gamingdevice such as gaming device 104A, gaming device 104B or any of theother gaming devices 104C-104X can implement one or more aspects of thepresent disclosure. However, it is typical to find multiple EGMsconnected to networks implemented with one or more of the differentserver computers 102 described herein.

The server computers 102 may include a central determination gamingsystem server 106, a ticket-in-ticket-out (TITO) system server 108, aplayer tracking system server 110, a progressive system server 112,and/or a casino management system server 114. Gaming devices 104A-104Xmay include features to enable operation of any or all servers for useby the player and/or operator (e.g., the casino, resort, gamingestablishment, tavern, pub, etc.). For example, game outcomes may begenerated on a central determination gaming system server 106 and thentransmitted over the network to any of a group of remote terminals orremote gaming devices 104A-104X that utilize the game outcomes anddisplay the results to the players.

Gaming device 104A is often of a cabinet construction which may bealigned in rows or banks of similar devices for placement and operationon a casino floor. The gaming device 104A often includes a main door 154which provides access to the interior of the cabinet. Gaming device 104Atypically includes a button area or button deck 120 accessible by aplayer that is configured with input switches or buttons 122, an accesschannel for a bill validator 124, and/or an access channel for aticket-out printer 126.

In FIG. 1 , gaming device 104A is shown as a Relm XL™ model gamingdevice manufactured by Aristocrat® Technologies, Inc. As shown, gamingdevice 104A is a reel machine having a gaming display area 118comprising a number (typically 3 or 5) of mechanical reels 130 withvarious symbols displayed on them. The reels 130 are independently spunand stopped to show a set of symbols within the gaming display area 118which may be used to determine an outcome to the game.

In many configurations, the gaming machine 104A may have a main display128 (e.g., video display monitor) mounted to, or above, the gamingdisplay area 118. The main display 128 can be a high-resolution LCD,plasma, LED, or OLED panel which may be flat or curved as shown, acathode ray tube, or other conventional electronically controlled videomonitor.

In some embodiments, the bill validator 124 may also function as a“ticket-in” reader that allows the player to use a casino issued creditticket to load credits onto the gaming device 104A (e.g., in a cashlessticket (“TITO”) system). In such cashless embodiments, the gaming device104A may also include a “ticket-out” printer 126 for outputting a creditticket when a “cash out” button is pressed. Cashless TITO systems arewell known in the art and are used to generate and track uniquebar-codes or other indicators printed on tickets to allow players toavoid the use of bills and coins by loading credits using a ticketreader and cashing out credits using a ticket-out printer 126 on thegaming device 104A. The gaming machine 104A can have hardware meters forpurposes including ensuring regulatory compliance and monitoring theplayer credit balance. In addition, there can be additional meters thatrecord the total amount of money wagered on the gaming machine, totalamount of money deposited, total amount of money withdrawn, total amountof winnings on gaming device 104A.

In some embodiments, a player tracking card reader 144, a transceiverfor wireless communication with a player's smartphone, a keypad 146,and/or an illuminated display 148 for reading, receiving, entering,and/or displaying player tracking information is provided in EGM 104A.In such embodiments, a game controller within the gaming device 104A cancommunicate with the player tracking system server 110 to send andreceive player tracking information.

Gaming device 104A may also include a bonus topper wheel 134. When bonusplay is triggered (e.g., by a player achieving a particular outcome orset of outcomes in the primary game), bonus topper wheel 134 isoperative to spin and stop with indicator arrow 136 indicating theoutcome of the bonus game. Bonus topper wheel 134 is typically used toplay a bonus game, but it could also be incorporated into play of thebase or primary game.

A candle 138 may be mounted on the top of gaming device 104A and may beactivated by a player (e.g., using a switch or one of buttons 122) toindicate to operations staff that gaming device 104A has experienced amalfunction or the player requires service. The candle 138 is also oftenused to indicate a jackpot has been won and to alert staff that a handpayout of an award may be needed.

There may also be one or more information panels 152 which may be aback-lit, silkscreened glass panel with lettering to indicate generalgame information including, for example, a game denomination (e.g.,$0.25 or $1), pay lines, pay tables, and/or various game relatedgraphics. In some embodiments, the information panel(s) 152 may beimplemented as an additional video display.

Gaming devices 104A have traditionally also included a handle 132typically mounted to the side of main cabinet 116 which may be used toinitiate game play.

Further, as shown, any of EGMs 104A-104X may, as described herein,include a license plate 170 such as a piece of plastic or sheet metal,stamped with certain EGM-specific information, such as an EGM serialnumber, an EGM manufacturer, and other identifying information. Licenseplate 170 is usually attached to an exterior surface of an EGM, such as,for example, EGM 104B, (e.g., an exterior cabinet surface), where it isvisible to a casino operator or technician. In some embodiments, thelicense plate 170 may include a machine-readable optical label (e.g., QRcode, barcode, or the like) that embodies EGM-specific information. Forexample, the license plate 170 may be printed with a QR code thatincludes a unique device ID of the attached EGM (e.g., EGM serialnumber). As such, the optical label may be optically scanned and read touniquely identify that particular EGM, and perhaps access data aboutthat EGM (e.g., from a support server or the like).

In addition, as described in greater detail below, a memory device 304may be included within an internal area of EGM 104A-104X, such as EGM104B. As described below, memory device 304 may store a variety of EGMdata, as described herein, related to an EGM 104A-104X, such as, forexample, a variety of configuration data, log data, a serial number ofan EGM 104A-104X, and the like. As described herein, a transmitter ortransceiver 308 may also be included within the cabinet of an EGM104A-104X.

Many or all the above described components can be controlled bycircuitry (e.g., a gaming controller) housed inside the main cabinet 116of the gaming device 104A, the details of which are shown in FIG. 2 .

Note that not all gaming devices suitable for implementing embodimentsof the present disclosure necessarily include top wheels, top boxes,information panels, cashless ticket systems, and/or player trackingsystems. Further, some suitable gaming devices have only a single gamedisplay that includes only a mechanical set of reels and/or a videodisplay, while others are designed for bar counters or table tops andhave displays that face upwards.

An alternative example gaming device 104B illustrated in FIG. 1 is theArc™ model gaming device manufactured by Aristocrat® Technologies, Inc.Note that where possible, reference numerals identifying similarfeatures of the gaming device 104A embodiment are also identified in thegaming device 104B embodiment using the same reference numbers. Gamingdevice 104B does not include physical reels and instead shows game playfunctions on main display 128. An optional topper screen 140 may be usedas a secondary game display for bonus play, to show game features orattraction activities while a game is not in play, or any otherinformation or media desired by the game designer or operator. In someembodiments, topper screen 140 may also or alternatively be used todisplay progressive jackpot prizes available to a player during play ofgaming device 104B.

Example gaming device 104B includes a main cabinet 116 including a maindoor 154 which opens to provide access to the interior of the gamingdevice 104B. The main or service door 154 is typically used by servicepersonnel to refill the ticket-out printer 126 and collect bills andtickets inserted into the bill validator 124. The main or service door154 may also be accessed to reset the machine, verify and/or upgrade thesoftware, and for general maintenance operations.

Another example gaming device 104C shown is the Helix™ model gamingdevice manufactured by Aristocrat® Technologies, Inc. Gaming device 104Cincludes a main display 128A that is in a landscape orientation.Although not illustrated by the front view provided, the landscapedisplay 128A may have a curvature radius from top to bottom, oralternatively from side to side. In some embodiments, display 128A is aflat panel display. Main display 128A is typically used for primary gameplay while secondary display 128B is typically used for bonus game play,to show game features or attraction activities while the game is not inplay or any other information or media desired by the game designer oroperator. In some embodiments, example gaming device 104C may alsoinclude speakers 142 to output various audio such as game sound,background music, etc.

Many different types of games, including mechanical slot games, videoslot games, video poker, video black jack, video pachinko, keno, bingo,and lottery, may be provided with or implemented within the depictedgaming devices 104A-104C and other similar gaming devices. Each gamingdevice may also be operable to provide many different games. Games maybe differentiated according to themes, sounds, graphics, type of game(e.g., slot game vs. card game vs. game with aspects of skill),denomination, number of paylines, maximum jackpot, progressive ornon-progressive, bonus games, and may be deployed for operation in Class2 or Class 3, etc.

FIG. 2 is a block diagram depicting exemplary internal electroniccomponents of a gaming device 200 connected to various external systems.All or parts of the example gaming device 200 shown could be used toimplement any one of the example gaming devices 104A-X depicted in FIG.1 . The games available for play on the gaming device 200 are controlledby a game controller 202 that includes one or more processors 204 and agame that may be stored as game software or a program 206 in a memory208 coupled to the processor 204. The memory 208 may include one or moremass storage devices or media that are housed within gaming device 200.Within the mass storage devices and/or memory 208, one or more databases210 may be provided for use by the program 206. A random numbergenerator (RNG) 212 that can be implemented in hardware and/or softwareis typically used to generate random numbers that are used in theoperation of game play to ensure that game play outcomes are random andmeet regulations for a game of chance.

Alternatively, a game instance (i.e. a play or round of the game) may begenerated on a remote gaming device such as a central determinationgaming system server 106 (not shown in FIG. 2 but see FIG. 1 ). The gameinstance is communicated to gaming device 200 via the network 214 andthen displayed on gaming device 200. Gaming device 200 may execute gamesoftware, such as but not limited to video streaming software thatallows the game to be displayed on gaming device 200. When a game isstored on gaming device 200, it may be loaded from a memory 208 (e.g.,from a read only memory (ROM)) or from the central determination gamingsystem server 106 to memory 208. The memory 208 may include RAM, ROM oranother form of storage media that stores instructions for execution bythe processor 204. Note that embodiments of the present disclosurerepresent an improvement in the art of secure data storage andtransmission, particular in the highly regulated field of casinoelectronics and electronic gaming machine data retention andtransmission. These embodiments are thus not merely new game rules orsimply a new display pattern.

The gaming device 200 may include a topper display 216 or another formof a top box (e.g., a topper wheel, a topper screen, etc.) which sitsabove cabinet 218. The cabinet 218 or topper display 216 may also housea number of other components which may be used to add features to a gamebeing played on gaming device 200, including speakers 220, a ticketprinter 222 which prints bar-coded tickets or other media or mechanismsfor storing or indicating a player's credit value, a ticket reader 224which reads bar-coded tickets or other media or mechanisms for storingor indicating a player's credit value, and a player tracking interface232. The player tracking interface 232 may include a keypad 226 forentering information, a player tracking display 228 for displayinginformation (e.g., an illuminated or video display), a card reader 230for receiving data and/or communicating information to and from media ora device such as a smart phone enabling player tracking. Ticket printer222 may be used to print tickets for a TITO system server 108. Thegaming device 200 may further include a bill validator 234, player-inputbuttons 236 for player input, cabinet security sensors 238 to detectunauthorized opening of the cabinet 218, a primary game display 240, anda secondary game display 242, each coupled to and operable under thecontrol of game controller 202.

Gaming device 200 may be connected over network 214 to player trackingsystem server 110. Player tracking system server 110 may be, forexample, an OASIS® system manufactured by Aristocrat® Technologies, Inc.Player tracking system server 110 is used to track play (e.g. amountwagered, games played, time of play and/or other quantitative orqualitative measures) for individual players so that an operator mayreward players in a loyalty program. The player may use the playertracking interface 232 to access his/her account information, activatefree play, and/or request various information. Player tracking orloyalty programs seek to reward players for their play and help buildbrand loyalty to the gaming establishment. The rewards typicallycorrespond to the player's level of patronage (e.g., to the player'splaying frequency and/or total amount of game plays at a given casino).Player tracking rewards may be complimentary and/or discounted meals,lodging, entertainment and/or additional play. Player trackinginformation may be combined with other information that is now readilyobtainable by a casino management system.

Gaming devices, such as gaming devices 104A-104X, 200, are highlyregulated to ensure fairness and, in many cases, gaming devices104A-104X, 200 are operable to award monetary awards (e.g., typicallydispensed in the form of a redeemable voucher). Therefore, to satisfysecurity and regulatory requirements in a gaming environment, hardwareand software architectures are implemented in gaming devices 104A-104X,200 that differ significantly from those of general-purpose computers.Adapting general purpose computers to function as gaming devices 200 isnot simple or straightforward because of: 1) the regulatory requirementsfor gaming devices 200, 2) the harsh environment in which gaming devices200 operate, 3) security requirements, 4) fault tolerance requirements,and 5) the requirement for additional special purpose componentryenabling functionality of an EGM. These differences require substantialengineering effort with respect to game design implementation, hardwarecomponents and software.

When a player wishes to play the gaming device 200, he/she can insertcash or a ticket voucher through a coin acceptor (not shown) or billvalidator 234 to establish a credit balance on the gamine machine. Thecredit balance is used by the player to place wagers on instances of thegame and to receive credit awards based on the outcome of winninginstances. The credit balance is decreased by the amount of each wagerand increased upon a win. The player can add additional credits to thebalance at any time. The player may also optionally insert a loyaltyclub card into the card reader 230. During the game, the player viewsthe game outcome on one or more of the primary game display 240 andsecondary game display 242. Other game and prize information may also bedisplayed.

For each game instance, a player may make selections, which may affectplay of the game. For example, the player may vary the total amountwagered by selecting the amount bet per line and the number of linesplayed. In many games, the player is asked to initiate or select optionsduring course of game play (such as spinning a wheel to begin a bonusround or select various items during a feature game). The player maymake these selections using the player-input buttons 236, the primarygame display 240 which may be a touch screen, or using some other devicewhich enables a player to input information into the gaming device 200.

During certain game events, the gaming device 200 may display visual andauditory effects that can be perceived by the player. These effects addto the excitement of a game, which makes a player more likely to enjoythe playing experience. Auditory effects include various sounds that areprojected by the speakers 220. Visual effects include flashing lights,strobing lights or other patterns displayed from lights on the gamingdevice 200 or from lights behind the information panel 152 (FIG. 1 ).

When the player is done, he/she cashes out the credit balance (typicallyby pressing a cash out button to receive a ticket from the ticketprinter 222). The ticket may be “cashed-in” for money or inserted intoanother machine to establish a credit balance for play.

As used herein, “EGM data” may refer to any information or data relatedto an EGM 104A-104X, such as, for example, any configuration data of anEGM 104A-104X, any log data, such as when and by whom an EGM 104A-104Xwas last accessed, a serial number (also referred to as a uniqueidentifier or UID) of an EGM 104A-104X, meter data of an EGM 104A-104X(e.g., credit meter data), and/or more generally, any data which may bedeemed relevant to or related in some way to an EGM 104A-104X.

Further, as used herein, “configuration data” may generally refer to anyof a variety of startup or initialization data, such as setup data,parameters or data loaded or initialized at startup of an EGM, and thelike. Further, as used herein, “log data” may generally refer to anydata related to actions occurring on or in relation to an EGM 104A-104Xduring operation of the EGM 104A-104X, such as data indicating that acabinet of an EGM 10A-104X was opened or closed, data indicating that aconfiguration parameter, such as a game title or denomination, wasaltered, reset, or changed, and the like.

EGM data may also include data related to one or more game titles storedon an EGM 104A-104X, MAC addresses of EGM hardware components, and/orany other data that is associated with an EGM 104A-104X in some way.Furthermore, EGM data, may, as described herein, be persistently orpermanently stored in one or more memory devices of an EGM 104A-10X totrack a provenance and history of an EGM 104A-104X, such as over thecourse of time as an EGM 104A-104X is moved from one location toanother, including from one location within a single casino to anotherlocation within the casino or from one casino to a different casino.

Likewise, as described in additional detail below, EGM data may includemeter data, such as, for example, cabinet meter and/or game meter data.Game meter data may include, for example, credit meter data, such as acredit balance of a player, a number of credits wagered by a playerduring a particular wagering game and/or during a particular round orsession of a wagering game (e.g., during one or more spins of aplurality of reels), and the like. Game meter data may also, in at leastsome embodiments, include data associated with a jackpot, such as aprogressive or standalone jackpot, where meter data may indicate a valueof the jackpot or a plurality of jackpots, a player's wager contributiontowards a jackpot or bonus game, and the like. Cabinet meter data mayinclude, for example, any of a variety of meters or sensors of an EGM104A-104X, such as meters or sensors used to detect and validate theauthenticity of currency received from a player (e.g., an ultravioletsensor used to verify currency), meters that detect and record openingand closing of a cabinet door, and the like. Meter data may also, insome embodiments, include a player's total number of accumulated orearned loyalty points, a subset of a player's loyalty points, a numberof loyalty points earned or accumulated during a particular wageringgame or session of the wagering game, and the like.

FIG. 3 is a block diagram of a system 300 for persistently, orpermanently, storing EGM data within a cabinet 302 of an EGM 104A-104X.In an example embodiment, system 300 includes a memory device 304, anEGM controller or processor 306, and a transmitter 308. As describedherein, EGM controller or processor 306 may include a standalonecomputer processor or may be included in or comprise game controller202, as shown with reference to FIG. 2 .

Memory device 304 may include any suitable memory device, or collectionof memory devices, such as, for example, any solid-state memorydevice(s) or hard disk drive(s). For instance, memory device 304 mayinclude any nonvolatile memory (or NVM), such as nonvolatile randomaccess memory (NVRAM) (e.g., one or more CompactFlash (CF) memory cards,flash drives, and/or other solid-state mass storage devices), and/or anyother suitable nonvolatile and/or volatile memory. In some embodiments,memory device 304 includes an array of memory devices, such as an arrayof hard disks, configured to mirror or replicate all or a portion ofdata across a plurality of disks, disk sectors, or disk partitions, suchas a plurality of memory devices arranged in a redundant array (e.g., aso-called redundant array of independent disks (RAID) array). Where aRAID array is implemented, any suitable RAID level architecture may beimplemented, such as any of RAID level 0 through RAID level 10. In someembodiments, cabinet 302 includes a scratch partition that represents apersistent memory storage location (e.g., separate physical storage orpart of the same physical storage) that permanently stores all EGM datathrough memory clear or reset events (e.g., factory reset, “RAM clear”process, or the like). For example, the scratch partition could be oneof the disk partitions or a separate memory device within memory device304.

Memory device 304 may store a variety of EGM data, as described herein,related to an EGM 104A-104X, such as, for example, a variety ofconfiguration data, log data, a serial number of an EGM 104A-104X,and/or more generally, any data which may be deemed relevant to orrelated in some way to an EGM 104A-104X. For example, in someembodiments, a serial number of an EGM 104A-104X may be persistently orpermanently retained in memory device 304 to track a provenance andhistory of an EGM 104A-104X, such as over the course of time as an EGM104A-104X is moved from one location to another, including from onelocation within a single casino to another location within the casino orfrom one casino to a different casino.

Moreover, as memory device 304 may include a variety of stable,nonvolatile and/or redundant memory devices and device configurations,memory device 304 may store the EGM data, as described above, in avariety of stable and permanent arrangements. For example, EGM data maybe securely and permanently stored in NVM. Likewise, EGM data may besecurely and permanently stored in a redundant array of disks or diskpartitions, either in addition to or alternatively from storage in NVM.

In one embodiment, memory 304 may be configured separate from the EGMcontroller 306 (e.g., separate from working memory 208 of gamecontroller 202) and may be excluded from EGM reset operations. As such,even if there is a memory clear or memory wipe (e.g., a NVRAM clear,such as in the case of an EGM reset), EGM data stored in memory 304 isnot overwritten by the NVRAM clear, and instead persists through suchreset operations. Likewise, if a portion of data is lost from aredundant array, the data may be reconstructed, as it will beappreciated, from the redundant data mirrored across stripes of thearray. Further, if the redundant array is somehow irreparably damaged,EGM data may still exist intact on a solid-state mass storage devicethat also houses one or more copies of the EGM data. In someembodiments, EGM configuration data or event data may be stored in theblockchain (e.g., as configuration transactions associated with theunique device ID of the EGM) and, as such, may be read and recoveredafter an NVRAM clear (e.g., the EGM reading and restoring the latestconfiguration settings from the blockchain after the NVRAM clear). Insome embodiments, the blockchain may be recovered on one node of theblockchain from other participating nodes of the blockchain. Thus, EGMresets and other events that may potentially result in loss of data maynot, in the embodiments described herein, actually result in the loss ofany EGM data.

In some embodiments, EGM data may also be stored in a blockchain.Generally, a blockchain is a distributed (or non-distributed) databasethat maintains a continuously-growing list of ordered records, known asblocks. Each block may contain at least a timestamp and a link to theprevious block in the chain. The link to the previous block may be ahash of the previous block. A first block may contain an initial dataset. The second block may contain a modification to the initial dataset. The second block may contain a hashed copy of the first block aswell. A third block may contain a modification to the initial data setand a hashed value of the second block (and/or first block) and so onfor as many blocks are added to the blockchain. That is, this process ofadding blocks continues with each block adding on to the next whilecontaining a hash of the previous blocks in the blockchain.

To ensure the security of the information contained in the blockchain,copies of the blockchain may be distributed across multiple computerdevices, known as nodes. These nodes maintain the blockchain, update theblockchain when changes occur, and ensure the stability of theblockchain itself. In some embodiments, nodes may be also used tocalculate the hash of the previous blocks (e.g., proof of workprotocol). As the blockchain grows, the processing power needed tocalculate the hash of the previous blocks grows as well. In theseembodiments, the processing of the hash may be distributed over multiplecomputer devices to improve the speed of processing and/or to notoverburden the hashing processor. When a node processes (hashes) ablock, that node is known as a miner, where the action of validating andhashing the block is also known as mining. In some embodiments, theblockchain is a permissioned blockchain comprised of trusted nodes, andthe blockchain provides no tokenization or rewards for mining, as theremay be no need to incentivize participation for the work contributed bythe nodes. Further, the processing and energy consumption demands tonodes on the blockchain can be reduced by replacing the proof of workprocessing with other consensus mechanisms that dictate which node willadd the next block to the blockchain, such as proof of stake (“PoS”),tangle, swirlds, delegated proof of stake, proof of selection, one ormore delegated block generators, or the like.

In some embodiments, EGM configuration data may be captured and added astransactions to the blockchain. For example, one or more snapshots ofEGM data may be captured and stored as record(s) or transaction(s) inthe blockchain, where each snapshot represents current EGM data at thetime the snapshot was taken. Such snapshot data of the EGM may includean EGM serial number, log data, such as when and by whom an EGM104A-104X was last accessed, game configuration data or game play data,such as one or more game titles stored on an EGM 104A-104X, meter data,as described herein, and the like. In some embodiments, blockchain datamay be stored in a single node architecture, where an EGM 104A-104Xfunctions as a self-contained block generator and storage system (seeFIG. 5 below for a single node or single EGM architecture that generatesa validated “consensus” of EGM data based upon one or more stored copiesof EGM data and, in at least some embodiments, adds the validated EGMdata to blocks of a blockchain). In other embodiments, EGMs 104A-104Xmay, as described above, store and share blockchain data over a sharedpeer-to-peer (“P2P”) network in a more traditional multi-node blockchainarchitecture (e.g., with other EGMs 104 or other electronic gamingdevices, support servers, or the like, participating in the blockchain).In some embodiments, a single EGM 104 may execute multiple nodes of theblockchain (e.g., storing separate, independent copies of the blockchainstored on separate memory partitions, such as a scratch partition).

During a recovery operation, a most recent copy of a stored blockchainmay be accessed by an EGM 104A-104X during a startup or boot sequence,in response to a request, such as by a reader device 402 (describedbelow) for EGM data, in response to or during reconfiguration of the EGM104A-104X, and the like. To illustrate, reconfiguration may occur in theevent of a RAM clear, a power outage or another event that causes theEGM 104A-104X to be reinitialized or reset. More particularly, a RAMclear may be performed when installing a new game on an EGM 104A-104X,to clear out the old game data, or due to some type of critical EGM orgame failure. As described in additional detail herein, following a RAMclear, it may be desirable to restore one or more cabinet or game metersto a last known state. In some cases, although meters may often be resetto zero when changing an EGM 104A-104X to present a new or differentgame, in some cases, it may be desirable to restore one or more of thegame meters as well. Thus, in a situation where an EGM 104A-104Xexperiences a fault requiring a RAM clear to recover or resolve, it maybe desirable to restore one or more of the game and/or cabinet meters tothe last known “good” (i.e., non-fault) state. A blockchain containingmeter data, as described herein, may be used to restore one or more gameand/or credit meters to a desired state. Further, as described herein, acasino operator may communicate with an EGM 104A-104X in the field usinga reader device 402 to obtain an EGM state, such as any meter data,including, for example, a credit meter value, a game title, and/or anyother desired EGM data.

In some embodiments, EGM meter data captured during game play at the EGMmay be recorded as transactions in the blockchain. For example, the EGMmay generate a meter transaction upon occurrences of, for example,coin-in/coin-out events (e.g., wagers placed during each round of play,wager results of each game round), ticket events (e.g., ticketredemption, ticket issuance), cash in events (e.g., inserting cash),digital wallet transfers, or the like, feature game activations, jackpotwin events, or the like. In conventional systems, such meter data istypically erased as part of a RAM clear. Here, any or all of theseevents may be memorialized in the blockchain and preserved through RAMclears via the blockchain stored in the memory 304 or otherwisere-synchronized from other nodes in the blockchain (e.g., after a RAMclear). In some embodiments, the memory 304 may include multiplepartitions, some of which may be designated for reset during a RAMclear, others of which may persist through a RAM clear. For example, theEGM may include a persistent partition (e.g., a scratch partition)storing a copy of the blockchain that persists through RAM clear eventsand, as such, may be accessed after the reset event (e.g., to recovermeter data or other EGM configuration data, event data, or the like).After such a reset event, the EGM may recover any meter data from theblockchain, thereby restoring at least a portion of the device stateprior to reset. In some embodiments, other local blockchain nodes mayrestore local copies of the blockchain after reset events from theblockchain copy on the persistent partition.

In some embodiments, EGM log data of the EGM may be recorded astransactions in the blockchain. For example, the EGM may automaticallyor manually log various types of maintenance events performed on theEGM, such as cabinet access events, maintenance operations performed bya technician, automatic maintenance routines executed by the EGM,operating system or software logs, software- or hardware-based eventsexperienced by the EGM, network connectivity events, or the like. Inconventional systems, some such log data is typically manually recordedat the EGM (e.g., written by a technician in a machine entryauthorization log (“MEAL”) book internal to the EGM). Here, any or allof this log data may be automatically captured and memorialized in theblockchain, either by the EGM itself or by a support serverparticipating in the blockchain. For example, the EGM may includesensors for various internal and external doors and may sense and recorddoor open events for the various doors as transactions in theblockchain, such as for drops (e.g., removing the bill validatorcanister or coin drop bucket to, e.g., collect its contents). In someembodiments, software or hardware-related events may be logged, such as,for example, power cycles, voltage faults, memory errors, printer jams,stacker full, meter runaway, and other sensor-monitored cabinet faultsor the like. In some embodiments, software update events such asfirmware changes to hardware devices (e.g., bill acceptors, touchscreens, ticket printers, and the like) may be recorded as transactionsin the blockchain. In some embodiments, configuration change events(e.g., changes to communication protocols, polling address, large winlimits, or the like) may be recorded as transactions in the blockchain.In some embodiments, some events may be remotely triggered on the EGM(e.g., software changes or updates, changing pay tables, adding ordeleting games, changing the maximum bet amounts, and the like) and maybe recorded as transactions in the blockchain by the EGM, by the remotedevice, or both.

The most recently added transaction of a particular type may represent alast known (and therefore most current) configuration of the EGM104A-104X, which may therefore be used to bring the EGM 104A-104X backto its last known state, including, for example, a state of one or morecredit meters, one or more game titles being presented, otherconfiguration data, etc. For example, the most current log data may beloaded or reloaded from the blockchain, whereby it may be determined,for example, the operations recently and/or previously performed withrespect to the EGM 104A-104X, including timestamped data of personsaccessing the EGM 104A-104X, and other relevant log data. After a resetevent, the EGM 104A-104X may search the blockchain for a snapshottransaction that includes prior configuration settings of the EGM (e.g.,for the most recent snapshot of that EGM, based on unique device ID andtransaction time) and may reconfigure one or more aspects of the EGMbased on the prior configuration settings. In some embodiments, the EGM104A-104X may identify any or all snapshot transactions associated withthe EGM 104A-104X from the blockchain (e.g., snapshots taken atdifferent times through the history of the EGM) and may display each ofthe snapshots and allow a user (e.g., a service technician) to choosewhich snapshot to use for reconfiguration.

The blockchain transactions may include any EGM data, as describedherein, and, in some embodiments, may represent a most recent or last intime version of the EGM data associated with the EGM 104A-104X (andstored in memory device 304). Moreover, depending upon the use, asdescribed above, the data contained in the block may be provided to acasino operator via wireless transmission to a reader device 402, to theprocessor 304 of the EGM 104A-104X itself for configuration,reconfiguration, or initialization operations, and/or to any otherdevice or system, including the EGM 104A-104X itself, which may requireor request, with appropriate permissions, the EGM data.

In some embodiments, prior versions of some types of EGM configurationdata may be accessed during a roll back operation. For example, a rollback operation may be initiated that resets selected EGM configurationdata to a prior version. Since the blockchain stores various snapshotsof EGM configuration data (e.g., at various points in time), the rollback operation may include inspecting the various recent snapshots ofEGM configuration data and loading configuration data from any of thesnapshots captured in the blockchain for that EGM. The EGM may provide asupport interface that displays recent configuration data snapshots to auser (e.g., a service technician) and may allow the user to select whichsnapshot to use for the roll back operation. As such, roll backoperations may be used to return an EGM 104A-104X to a previousconfiguration or state. Such operations may, in addition, be usefulwhere, for example, a most recent configuration or state is for somereason undesirable and/or to review a history of an EGM 104A-104X.

Processor 306 may include any suitable controller, microcontroller,computer processor unit (CPU), arithmetic logic unit (ALU), gamecontroller 202, and the like. For example, in at least one embodiment,processor 306 is included in or comprises game controller 202. Memorydevice 304 may, in addition, store instructions which may be executed byprocessor 306. As described herein, processor 306 may execute theinstructions stored on memory device 304 to perform and implement theprocesses described herein.

Transmitter 308 may include any suitable transmitter, receiver, ortransmitter-receiver (i.e., transceiver), such as any beacon, antenna orplurality of antennas configured to send and/or receive data. In theexample embodiment, transmitter 308 is only configured for one-waytransmission of data, such as from within cabinet 302 to an authorizedexternal receiver device, and is not configured to receive wireless data(e.g., to prevent unwanted communications into cabinet 302). In anotherembodiment, transmitter 308 is a transceiver and may both send andreceive data.

In some embodiments, transmitter 308 may be configured for radiofrequency (RF) communications. For example, in some cases, transmitter308 may include an RF identifier (RFID) device, which may transmit andRF signal to an RF reader (as described herein) external of cabinet 302.Likewise, transmitter 308 may simply include a radio transmitter orradio transceiver. In other embodiments, transmitter 308 may include anoptical transmitter, such as a laser transmitter, a BLUETOOTHtransmitter, a WIFI transmitter, and/or any other short or medium rangetransmitter or near-field communication device. In one exampleembodiment, the EGM uses a BLUETOOTH beacon such as those madecommercially available by Radius Networks, Inc. (headquartered inWashington, D.C.) (e.g., “RadBeacon USB”).

In the example embodiment, the transmitter 308 is configured tobroadcast a “broadcast ID” (e.g., a unique device ID of the EGM 302 or aunique ID of the transmitter itself). The broadcast ID may be hardcodedinto the transmitter (e.g., to protect against spoofing attempts) or maycontain a unique ID to self-validate. In some embodiments, thetransmitter is configured to transmit other device data, such as model,manufacturer, manufacture date, or the like. As such, a nearby receiver(not shown in FIG. 3 ) may wirelessly receive and read the unique deviceID (“UID”) of the EGM 302. In some embodiments, the receiver may use theunique device ID or transmitter ID to look up additional informationabout the EGM 302 (e.g., from a remote database). In some embodiments,the transmitter may broadcast diagnostic information or events about thestate of the EGM 302 (e.g., power state, current error conditions,settings, or the like) or accounting information (e.g., current meterinformation). In some embodiments, the transmitter 308 is configured totransmit blockchain data (e.g., blockchain transaction data), such asthe most recent block, the most recent blockchain transactionsassociated with the EGM 302, or the entire blockchain (e.g., allowingaccess to the history of event data associated with the EGM 302).Further, in the example embodiment, communications are restricted toone-way communication from processor 306 to transmitter 308 (e.g., toprevent wireless ingress into the EGM).

FIG. 4 is a block diagram of system 300 (shown in FIG. 3 ) including anexternal reader device 402, in which system 300 communicates thepersistently stored EGM data to external reader device 402. In theexample embodiment, external reader device 402 may include a wirelesscommunication device configured to receive data wirelessly from thetransmitter 308 of the EGM 302, such as, for example, aBLUETOOTH-enabled device or an RF receive antenna (RF receiver)operating on, or capable of operation on, a same frequency astransmitter 308. Specifically, in at least one embodiment, reader device402 may include an RFID reader (e.g., a handheld RFID reader) capable ofreceiving a data signal on a frequency, or within a frequency range, oftransmitter 308. Likewise, in some embodiments, reader device 402 mayinclude an optical reader, a BLUETOOTH receiver, a WIFI device, and thelike.

In some embodiments, reader device 402 may also include a wirelesstransmitter capable of communicating data to a receiver or transceiverwithin cabinet 302 of an EGM 104A-104X. For example, in at least someembodiments, reader device 402 may be capable of transmitting handshakedata or other initialization data. Likewise, in at least someembodiments, reader device 402 may transmit a request to processor 306for a particular piece or portion of EGM data, such as, for example, oneor more game titles loaded on an EGM 104A-104X, an EGM serial number,and the like. However, as described herein, in other embodiments, system300 may only permit one-way communications between transmitter 308 andreader device 402 to prevent unauthorized entry (e.g., “hacking”) of anEGM 104A-104X.

Reader device 402 may also be capable of decrypting data received fromtransmitter 308. For example, the EGM 302 may encrypt transmitted datausing a public/private key pair associated with the EGM 302, and mayshare the public key with the reader device 402. Reader device 402 mayinclude a processor that executes encryption operations stored on amemory, also within reader device 402, which when executed, enable theprocessor to apply a decryption algorithm to decrypt data received fromtransmitter 308 (e.g., using the public key of the EGM).

In some embodiments, EGM data received by reader device 402 may becommunicated (e.g., over a wireless network) to one or more serversystems, such as any of server systems 106-114 and/or any other serveror backend data processing system. As a result, EGM data collected byreader device 402 may also be analyzed by any of server systems 106-114to perform a variety of operations, such as tracking a location, overtime, of an EGM 104A-104X, tracking configurations of an EGM 104A-104Xover time, analyzing and tracking technicians or casino operators whohave accessed an EGM 104A-104X and the operations performed during eachaccess of an EGM 104A-104X, and the like. Similarly, any of a variety ofrelated reports may be generated and provided, such as in summaryformat, to a user. In some embodiments, some of the EGM data may beretrieved from a blockchain local to the EGM 302 and transmitted to thereader device 402. In some embodiments, the EGM data received by readerdevice 402 and transmitted to the server system 106-114 may be added toa blockchain in which the server system participates. For example, afterreceiving a configuration snapshot of the EGM 302, the reader device 402may transmit the configuration snapshot to the server system (andperhaps other data such as the UID of the EGM 302, a timestamp of thesnapshot, or the like), and the server system may memorialize theconfiguration snapshot in the system blockchain upon receipt. In someembodiments, the server system 106-114 may pull EGM data from the EGM302 (e.g., through another network connection, such as a local areanetwork). For example, after receiving the UID of the EGM 302 from thereader device 402, the server system may identify the EGM 302 andretrieve EGM data from the EGM 302 (e.g., requesting particular datafrom a client application on the EGM 302, such as current or historicalmeter data, operations log data, data stored in the local blockchain, orthe like).

Accordingly, in operation, EGM data may be easily obtained and trackedwithin a casino, even, as described above, where the casino may be dimlylit and a traditional “license plate” 170 may be difficult to discernand/or access. For example, although an EGM 104A-104X may, in theembodiments described herein, include license plate 170 stamped with avariety of EGM data, a casino technician may more easily access EGM datastamped on the plate 170, as well as a great variety of other EGM data,as described above, by placing reader device 402 in proximity to cabinet302, whereupon reader device 402 may receive a data signal fromtransmitter 308 that includes some, or all, of the EGM data stored inmemory device 304, such as the unique device ID of the EGM 302 (e.g., inlieu of scanning the license plate 170).

As a result, when reader device 402 is used to receive data stored inmemory device 304, any EGM data stored in memory device 304 can bedownloaded without opening or visually inspecting a cabinet of the EGM104A-104X. For instance, as described herein, many conventionalapproaches require physically opening a cabinet of an EGM 104A-104X toretrieve a physical or handwritten log book. Likewise, conventionalapproaches often frequently require manual or visual inspection of anexternally mounted (often difficult to see) license plate. Thus, usingreader device 402, a casino operator may obtain any of a variety ofdata, including configuration data, log data, maintenance event data,meter data, blockchain transaction data, UID or serial number of an EGM104A-104X, and the like, without resorting to physical or visualinspection of an EGM 104A-104X. Such historical data being stored in theblockchain enhances data security and confidence in the historical datadue to, for example, the encryption and consensus protocols provided byblockchain. Moving MEAL book data into the blockchain and automatingaspects of event detection and logging avoids numerous problems withphysical log books such as, for example, physical access, mistakes inentries, and detection of logged events.

Some embodiments may, in addition, permit exclusion of a physicallicense plate 170 from an external surface of an EGM 104A-104X. Further,in the event that a license plate 170 is removed or separated from anEGM 104A-104X, the embodiments described herein permit retrieval of EGMdata from memory device 304 which, as described above, may be configuredto permanently and redundantly store the EGM data, even in the event ofan EGM or factory reset.

In some embodiments, the system 300 may log any or all events oroperations performed by the reader device 402 on the blockchain. Forexample, upon scanning and reading the unique device ID of the EGM 302from the transmitter 308, the reader device 402 may wirelessly transmita scan log event to a system server, such as the casino managementsystem server 114 or other on-site server or off-site server (e.g., acloud-based server), indicating that the reader device 402 has justscanned the EGM 302. The casino management system server 114 mayparticipate in the blockchain and, as such, may create and transmit anEGM log event into the blockchain (e.g., identifying the unique ID ofthe EGM 302, a unique ID of the reader device 402, a log event type of“scan event”, and possibly other data such as a user ID of an operationstechnician, a timestamp of the event, or the like). Likewise, any suchoperations or events performed by the reader device 402 may similarly beuploaded to the blockchain, thereby consolidating such log data with EGMlog data directly added to the blockchain by the EGM 302 and allowing aricher history of maintenance activities performed on the EGM 302. Insome embodiments, the casino management system server 114 may provideevent data associated with the EGM 302 to the reader device 402 (e.g.,as read from the blockchain), thereby allowing the reader device 402access to historical data for that EGM 302. In some embodiments, asystem server such as the casino management system server 114 may accesshistorical information (e.g., from the blockchain), for the EGM 302 orother gaming devices 104, and may use that data, for example, in machinelearning algorithms to gain actionable insights.

FIG. 5 is a block diagram illustrating a plurality of memory devices ormemory partitions within an EGM 104B for permanently or persistentlystoring EGM data and generating a validated consensus of the EGM databased upon a plurality of copies of the stored EGM data. Specifically,memory device 304 may be divided into multiple partitions (or consist ofmultiple drives). Accordingly, a first memory partition 502, a secondmemory partition 504, a third memory partition 506, and a fourth memorypartition 508 are shown, each of which may exist on a single drive(e.g., as a partition) or represent a drive unto itself organized, forexample, in a redundant array and/or simply in a networked orinterconnected hard disk architecture. For example, in one embodiment,the first partition 502 may be a primary drive dedicated to an operatingsystem image of the EGM 104B, the second partition 504 may be dedicatedto electronic game components (e.g., game executables, game assets, andthe like), the third partition 506 may be dedicated to blockchain (e.g.,to a blockchain client, for storage and management of the blockchain512), and the fourth partition 508 may be dedicated as a scratchpartition and, in some embodiments, may act as a second independent nodeof the blockchain (e.g., storing a second copy of the blockchain localto the EGM 104B). Some partitions may be designated to be cleared duringa RAM clear or reset event, where other partitions may persist throughsuch events (e.g., to preserve a local copy of the blockchain). In someembodiments, some partitions 502-508 may be allocated to distinctvirtual machines (VMs) and a hypervisor (not shown), any or all of whichmay independently participate in the blockchain 512.

In the example embodiment, time stamped meter data 510 is received, suchas by processor 306 (not shown in FIG. 5 ), and a copy of the timestamped meter data 510 is stored, by the processor 306, on at least onepartition 502-508. For example, a copy of the time stamped meter data510 may be stored to each partition 502-508. In other embodiments, fewerthan four copies of the time stamped meter data 510 may be stored to thepartitions 502-508. For example, in one embodiment, only two copies ofthe time stamped meter data 510 are stored to two of the four partitions502-508. Meter data 510 may include, for example, coin-in/coin-outevents (e.g., wagers placed during each round of play, wager results ofeach game round), ticket events (e.g., ticket redemption, ticketissuance), cash in events (e.g., inserting cash), digital wallet orplayer account transfers, or the like, feature game activations, jackpottotals, credit meter totals, jackpot win events, progressive jackpotincrements, or the like. The EGM 104 may define transaction types forthe various types of meter data transactions that may be stored or addedto the blockchain 512. For example, meter data transaction types mayinclude coin-in events (e.g., wager amount placed during a round of gameplay), coin-out events (e.g., amounts awarded for a round of game play),ticket creation events (e.g., tickets printed upon the player cashingout of a gaming session), ticket redemption events or cash input events(e.g., tickets or cash currency input and scanned to increase theplayer's credit balance on the EGM 104), account transfers (e.g.,transfer transactions moving credit from the player's accounts to theEGM 104 to increase the credit balance). In addition to a transactiontype, the blockchain transactions for meter data may include atransaction value (e.g., coin-in value, coin-out value, ticket value,transfer value, or the like), the unique ID of the EGM 104, a timestampof the event, an account ID or account number (e.g., unique playerloyalty ID, player account number, digital wallet account identifier),or the like.

One reason for storing the time stamped meter data 510 to more than asingle partition 502-510 is to ensure redundancy of the time stampedmeter data 510, such as, in the instance that one or more partitionsexperience data loss or malfunction. Another reason for storing the timestamped meter data 510 to multiple partitions 502-508 is to facilitatedata validation, which may result, as described in additional detailbelow, in generation of a “consensus,” where, as used herein, a“consensus” is a validated copy of the time stamped meter data 510stored on at least two partitions 502-508. Accordingly, in at least oneembodiment, the time stamped meter data 510 may be validated bycomparing each copy of the time stamped meter data 510 stored on two ormore partitions 502-508 to one or more other copies of the time stampedmeter data. If the copies match, the time stamped meter data 510 may bevalidated, and one of the validated copies (or more than a single copy)designated as a “consensus” version.

In another embodiment, no consensus version is generated; rather, if thecomparison yields a consensus that the time stamped meter data 510 isvalid, processor 306 may store a flag or indication in memory device 304to reflect that the time stamped meter data 510 has been validated.Further, in various embodiments, any suitable comparison methodology maybe employed, such as, for example, but not limited to, performing achecksum algorithm on time stamped meter data 510, and the like. Inother words, a variety of algorithms known in the art may be used todetermine or generate a consensus.

In some embodiments, a validated or consensus version of time stampedmeter data 510 may, in addition or alternatively, and as describedabove, be added to a blockchain 512 (e.g., as numerous individualtransactions) and stored for later retrieval, such as, for example, inresponse to a system reset or re-initialization operation, where it maybe desirable to determine a last known state of one or more hardwaremeters, such as one or more credit meters, one or more jackpot meters,and the like. The blockchain 512 may be updated periodically (e.g., onceper wager, once every minute, once every five minutes, once every tenminutes, and so on) with updated consensus version of time stamped meterdata 510 to ensure that the blockchain 512 contains accurate and up todate copies of all meter data. In some embodiments, transactions fromthe blockchain 512 may be stored on a local blockchain and/or a systemblockchain, and replicated between such, in a two-tier blockchainnetwork architecture as shown and described in U.S. Provisional PatentApplication Ser. No. 62/855,429, the entire contents and disclosure ofwhich is hereby incorporated by reference in its entirety.

Although the foregoing discussion relates mainly to time stamped meterdata 510, it will be appreciated that any EGM data, as described herein,may be stored over multiple partitions 502-508 or drives and validatedto create a consensus or consensus version of the EGM data in the samemanner. Likewise, validated or consensus versions of any of the EGM datadescribed herein may be stored in blockchain format.

FIG. 6 is a flowchart of an example computer-implemented method 600 forrecording various gaming machine event data for electronic gamingdevices 104 in a blockchain 512. In some embodiments, the method 600 isperformed by the gaming device 104B, which participates as a node in theblockchain 512 with other gaming devices 104. In the example embodiment,the method 600 includes wirelessly broadcasting a unique device ID(e.g., via beacon 170) at operation 610. In some embodiments, operation610 additionally or alternatively includes transmitting EGM data such asmeter data, log data, maintenance event data, configuration data, orblockchain transaction data (e.g., the most recent transactions from theblockchain involving the scanned EGM). During a maintenance event, forexample, a service technician (not shown) or other operator uses thereader device 402 to scan and identify (e.g., read) the broadcast of theunique device ID. In the example embodiment, the reader device 402 is innetworked communication with a system support server (e.g., casinomanagement system server 114) that can identify and communicate with theelectronic gaming device 104B based on the unique device ID identifiedby the reader device 402. More specifically, when the reader device 402scans and reads the unique device ID of the gaming device 104B, thereader device 402 transmits a scan event message to the system supportserver, and the system support server is configured to identify andtransmit the scan event message to the particular gaming device 104Bassociated with the unique device ID. The scan event message may includea unique device ID of the reader device 402, a timestamp collected atthe time of the scan, or other information associated with the scan(e.g., other data read by the scan, location information captured by thereader device 402, user ID of the service technician performing thescan, or the like). In other embodiments, the reader device 402 maytransmit the scan event message directly to the gaming device 104B. Atoperation 612, the gaming device 104B receives the scan event message,indicating that the reader device 402 has read the unique device ID ofthe gaming machine 104B.

In some embodiments, the gaming device 104B may additionally oralternatively capture metering data of the gaming device 104B. Forexample, as the player 306 participates in game play at the gamingdevice 104B, the gaming device 104B may generate game play meteringevents with associated event data at operation 620 (e.g., wager amounts,win amounts, player credit balance, total amount of money wagered on thegaming machine, total amount of money deposited, total amount of moneywithdrawn, total amount of winnings, and so forth). Method 600 mayrecord such event data in the blockchain 512.

In some embodiments, the gaming device 104B may additionally oralternatively automatically detect a maintenance event performed on thegaming device 104B. For example, the gaming device 104B may register amaintenance event by sensor (e.g., door open, temperature fault, tiltsensor, impact sensor, or the like), via software errors or events(e.g., system log alerts of local operating system or programcomponents, routine checks), or via software maintenance operation(e.g., local maintenance procedure initiated by the service technician,remote maintenance operation initiated by system support server). Eachevent may include event data such as, for example, unique device ID ofthe gaming device 104B, event timestamp, event type, and other eventdata particular to the source and nature of the event (e.g., sensortripped, temperature reading, operating system error information,routine diagnostic data collected, maintenance procedure initiated, andthe like). Method 600 may record such event data in the blockchain 512.

At operation 640, the gaming device 104B creates a blockchaintransaction for the event (e.g., scan event, metering event, maintenanceevent). The gaming device 104B transmits the blockchain transaction intothe blockchain network (e.g., as a broadcast to the participating nodesof blockchain 512) at operation 642. In some embodiments, the server mayparticipate in the blockchain and may create and transmit the blockchaintransaction into the blockchain network (e.g., in lieu of the gamingdevice 104B). At operation 644, a blocking node of the blockchainnetwork validates the transaction, along with perhaps othertransactions, and adds the blockchain transaction to the blockchain 512as a part of the next block in that blockchain 512. As such, the gamingdevice 104B, and optionally the supporting server, receive updates totheir local copies of the blockchain through the blockchain network.

Thus, the systems and methods described herein include a secure digitalstorage mechanism for EGM data, which may facilitate wirelesstransmission of EGM data from secure digital media enclosed within acabinet of an EGM to a reader device disposed outside the cabinet andarranged to communicate with and receive the EGM data from a processorand transmitter also secured within the cabinet. The EGM data may, moreparticularly, be permanently or persistently stored in any of a varietyof solid-state memories, hard disks, and/or redundant arrays, such thatthe EGM data is not easily removed from the EGM, and such that the EGMdata can be wirelessly and electronically obtained from an EGM withoutthe necessity of manually reading data printed on a physical licenseplate of the EGM or within a log book of the EGM (such as a log bookstored within a cabinet of the EGM and handwritten on when the EGM isaccessed). Further, the EGM data may be stored in blockchain format tocapture snapshots of the EGM data in time, and processed on one or morebackend or network devices (e.g., server systems) to perform a varietyof EGM tracking and analysis activities.

A computer, controller, or server, such as those described herein,includes at least one processor or processing unit and a system memory.The computer, controller, or server typically has at least some form ofcomputer readable non-transitory media. As used herein, the terms“processor” and “computer” and related terms, e.g., “processing device”,“computing device”, and “controller” are not limited to just thoseintegrated circuits referred to in the art as a computer, but broadlyrefers to a microcontroller, a microcomputer, a programmable logiccontroller (PLC), an application specific integrated circuit, and otherprogrammable circuits “configured to” carry out programmableinstructions, and these terms are used interchangeably herein. In theembodiments described herein, memory may include, but is not limited to,a computer-readable medium or computer storage media, volatile andnonvolatile media, removable and non-removable media implemented in anymethod or technology for storage of information such as computerreadable instructions, data structures, program modules, or other data.Such memory includes a random access memory (RAM), computer storagemedia, communication media, and a computer-readable non-volatile medium,such as flash memory. Alternatively, a floppy disk, a compact disc-readonly memory (CD-ROM), a magneto-optical disk (MOD), and/or a digitalversatile disc (DVD) may also be used. Also, in the embodimentsdescribed herein, additional input channels may be, but are not limitedto, computer peripherals associated with an operator interface such as amouse and a keyboard. Alternatively, other computer peripherals may alsobe used that may include, for example, but not be limited to, a scanner.Furthermore, in the exemplary embodiment, additional output channels mayinclude, but not be limited to, an operator interface monitor.

As indicated above, the process may be embodied in computer software.The computer software could be supplied in a number of ways, for exampleon a tangible, non-transitory, computer readable storage medium, such ason any nonvolatile memory device (e.g. an EEPROM). Further, differentparts of the computer software can be executed by different devices,such as, for example, in a client-server relationship. Persons skilledin the art will appreciate that computer software provides a series ofinstructions executable by the processor.

While the invention has been described with respect to the figures, itwill be appreciated that many modifications and changes may be made bythose skilled in the art without departing from the spirit of theinvention. Any variation and derivation from the above description andfigures are included in the scope of the present invention as defined bythe claims.

What is claimed is:
 1. An electronic gaming device comprising: at leastone memory device comprising plurality of memory partitions; at leastone processor in communication with the at least one memory device and ablockchain network, wherein the at least one processor is configured to:receive data associated with play of an electronic game at theelectronic gaming device, the data comprising at least one of atransaction type or a transaction value; cause a first copy of the datato be stored in a first memory partition of the plurality of memorypartitions; cause a second copy of the data to be stored in a secondmemory partition of the plurality of memory partitions; validate thedata by determining consensus between the first copy of the data storedin the first memory partition and the second copy of the data stored inthe second memory partition; and in response to validating the data,cause the data to be stored in a blockchain in the blockchain network bysubmitting a blockchain transaction associated with the data to theblockchain network.
 2. The electronic gaming device of claim 1, whereinthe blockchain transaction comprises the at least one of the transactiontype or the transaction value and a timestamp.
 3. The electronic gamingdevice of claim 1, further comprising a wireless transmitter.
 4. Theelectronic gaming device of claim 3, wherein the at least one processoris further configured to: detect a scan event, the scan event indicatingthat a device has received data broadcast by the wireless transmitter;and cause a scan event blockchain transaction to be stored in theblockchain network, the scan event blockchain transaction comprising atleast one of a device ID of the electronic gaming device, a device ID ofthe device, or a scan event timestamp.
 5. The electronic gaming deviceof claim 1, wherein the data comprises meter data, and wherein the atleast one processor is further configured to: cause the first copy ofthe data in the first memory partition to be erased during a resetevent; and restore the meter data on the electronic gaming device byaccessing the second copy of the data in the second copy of the data inthe second memory partition.
 6. The electronic gaming device of claim 5,wherein the metering data is associated with one of a coin-in eventassociated with a wager or a coin-out event.
 7. The electronic gamingdevice of claim 1, wherein the at least one processor is furtherconfigured to: receive second data associated with a maintenance eventat the electronic gaming device; cause a first copy of the second datato be stored in the first memory partition; cause a second copy of thesecond data to be stored in the second memory partition; validate thesecond data by determining consensus between the first copy of thesecond data and the second copy of the second data; and in response tovalidating the data, cause the second data to be stored in theblockchain by submitting a second blockchain transaction associated withthe second data to the blockchain network.
 8. The electronic gamingdevice of claim 1, wherein the at least one processor is furtherconfigured to: parse the blockchain network for a transaction thatincludes at least one previous configuration setting of the electronicgaming device associated with an aspect of the electronic gaming device;and based at least in part upon the at least one previous configurationsetting, reconfigure the aspect of the electronic gaming device.
 9. Theelectronic gaming device of claim 1, wherein the at least one processoris further configured to: receive a plurality of transactions from theblockchain network, wherein one or more transactions of the plurality oftransactions comprise a respective configuration setting of theelectronic gaming device; and in response to a selection of one of theone or more transactions, cause the respective configuration setting tobe applied to the electronic gaming device.
 10. The electronic gamingdevice of claim 9, wherein the one or more transactions further comprisea respective timestamp.
 11. At least one non-transitorycomputer-readable storage medium with instructions stored thereon that,in response to execution by at least one processor, cause the at leastone processor to: receive data associated with play of an electronicgame at an electronic gaming device, the data comprising at least one ofa transaction type or a transaction value; cause a first copy of thedata to be stored in a first memory partition of a plurality of memorypartitions; cause a second copy of the data to be stored in a secondmemory partition of the plurality of memory partitions; validate thedata by determining consensus between the first copy of the data storedin the first memory partition and the second copy of the data stored inthe second memory partition; and in response to validating the data,cause the data to be stored in a blockchain in a blockchain network bysubmitting a blockchain transaction associated with the data to theblockchain network.
 12. The at least one non-transitorycomputer-readable storage medium of claim 11, wherein the instructionsfurther cause the at least one processor to: detect a scan event, thescan event indicating that a device has received data broadcast by awireless transmitter of the electronic gaming device; and cause a scanevent blockchain transaction to be stored in the blockchain network, thescan event blockchain transaction comprising at least one of a device IDof the electronic gaming device, a device ID of the device, or a scanevent timestamp.
 13. The at least one non-transitory computer-readablestorage medium of claim 11, wherein the data comprises meter data, andwherein the instructions further cause the at least one processor to:cause the first copy of the data in the first memory partition to beerased during a reset event; and restore the meter data on theelectronic gaming device by accessing the second copy of the data in thesecond copy of the data in the second memory partition.
 14. The at leastone non-transitory computer-readable storage medium of claim 11, whereinthe instructions further cause the at least one processor to: receivesecond data associated with a maintenance event at the electronic gamingdevice; cause a first copy of the second data to be stored in the firstmemory partition; cause a second copy of the second data to be stored inthe second memory partition; validate the second data by determiningconsensus between the first copy of the second data and the second copyof the second data; and in response to validating the data, cause thesecond data to be stored in the blockchain by submitting a secondblockchain transaction associated with the second data to the blockchainnetwork.
 15. The at least one non-transitory computer-readable storagemedium of claim 11, wherein the instructions further cause the at leastone processor to: parse the blockchain network for a transaction thatincludes at least one previous configuration setting of the electronicgaming device associated with an aspect of the electronic gaming device;and based at least in part upon the at least one previous configurationsetting, reconfigure the aspect of the electronic gaming device.
 16. Theat least one non-transitory computer-readable storage medium of claim11, wherein the instructions further cause the at least one processorto: receive a plurality of transactions from the blockchain network,wherein one or more transactions of the plurality of transactionscomprise a respective configuration setting of the electronic gamingdevice; and in response to a selection of one of the one or moretransactions, cause the respective configuration setting to be appliedto the electronic gaming device.
 17. A method of securely adding data toa blockchain, the method implemented by at least one processor incommunication with at least one memory, the method comprising: receivingthe data, wherein the data is associated with play of an electronic gameat an electronic gaming device, and wherein the data comprises at leastone of a transaction type or a transaction value; causing a first copyof the data to be stored in a first memory partition of a plurality ofmemory partitions; causing a second copy of the data to be stored in asecond memory partition of the plurality of memory partitions;validating the data by determining consensus between the first copy ofthe data stored in the first memory partition and the second copy of thedata stored in the second memory partition; and in response tovalidating the data, causing the data to be stored in the blockchain ina blockchain network by submitting a blockchain transaction associatedwith the data to the blockchain network.
 18. The method of claim 17,further comprising: detecting a scan event, the scan event indicatingthat a device has received data broadcast by a wireless transmitter ofthe electronic gaming device; and causing a scan event blockchaintransaction to be stored in the blockchain network, the scan eventblockchain transaction comprising at least one of a device ID of theelectronic gaming device, a device ID of the device, or a scan eventtimestamp.
 19. The method of claim 17, further comprising: parsing theblockchain network for a transaction that includes at least one previousconfiguration setting of the electronic gaming device associated with anaspect of the electronic gaming device; and based at least in part uponthe at least one previous configuration setting, reconfiguring theaspect of the electronic gaming device.
 20. The method of claim 17,further comprising: receiving a plurality of transactions from theblockchain network, wherein one or more transactions of the plurality oftransactions comprise a respective configuration setting of theelectronic gaming device; and in response to a selection of one of theone or more transactions, causing the respective configuration settingto be applied to the electronic gaming device.